

In general, magic-eye is slightly superior, mainly because of +precision in magic-eye.Īctually cyclops are trouble some, would sugest apart of the fury suggerence, adjust a little the XP values because they're somewhat easy to train and not that easy to lose.Ĭyclops Lord (at RPG, their +drains on ranged must be removed!)Ĭyclops Warmonger XP from 240 to 200 (at RPG, their cleave must be removed!, same as with their lv3) Apart that black orbĬan reheal itself a bit during night time. They can easily reach villages to reheal, they don't need to hold villages like magical eyes don't need to. Still required XP to lv1 and Lv2 are lower than in battle/cosmic eyes,Įven with the proposed XP changes to orbs. Of unit stat, just because of required XP to level up. arggggīattle/Cosmic eyes at least are fair to level up, but these orbs level up too fast making them a somewhat better election not because
#Battle for wesnoth era of chaos 2018 plus
Their damage are fine at lv1 and specially at lv2, plus that movement. In afterlife gameplay they're quite fast to train and can cause certain (afterall, the faction has this unit's name)Ī complain of me is that these orbs level up too fast lol. This might help slightly in Lv1 summoners survivality.Īs compensation of that lot of slight nerfs to 3 of the 4 elementals, I see harmless giving +4% resistances to summoners xD > Fire/Cold 8-2 +magical special (8 x 0.93 = 7,44 -> 7-2 +magical damage received) Quite underperforming a bit, let's lower their damage taken to fire/cold attacks from 8 or higher damage by 1. With such resistances, being 60% defense at certain terrains is too much. Blade/Pierce resistance from 35% to 40% This would lower physical performance than previous version with 60% but takes less dmg from mages.Īctually this line has wrong values in its resistances, by being lower than both Lv1 and Lv3. NEW SPECIAL: Mountain-Block(5%) // (+5% to all resistances if this unit is at mountains terrain)Ī unit with such resistances being 60% terrain defense is a serious problem about killing it not disposing of arcane magical.īy nerfing the 60% -> 50% defenses but giving Mountain-Block(5%) special allows this unit to take less damage if on mountain terrain asĬompesation of the defense nerf. Village/Mountain defense from 60% to 50%

Spark damage from 5-1 to 4-1 (it's a bonus attack that it did not have originally, product of buff) Hurracane damage from 9-3 to 8-3 (same reason as of Lv1)

Increasing damage taken to arcane will not affect its fuctionality at all, but is less unfair for armies that only have strongĪrcane attackers to deal againist it like Kharos Faction. If that one attack is well used, there might not be any difference between 9-1 or even 7-1. The -1 dmg reduction is precisely to decrease its damage at retaliations because Slowing a bit their level up might help a little. I've heard people that said me that they want a nerf to Air elementals in Ageless's games of Afterlife. Just that if there is a bad try to abuse, consecuences Use this unit for a cheap lv1 saving coins for it and some turns of upkeep. The changes done to Dimmensional gate had good results! people stopped abusing from them. Players using them in an equilibrated way. Seen good ressults in lots of nerfs done to Jinns and Rhami, and now it's not viral their abuse. This unit is quite impopular, much more than intended, resulting that many players end in having only an army of only ranged mages.Īnd by spectating, can say that stadistically this unit is not doing as good as expected. Village from 60% to 50% (with their movility, reaching quickly a far village to heal is not a problem Few things I will do to this scout, and a compesantion somewhere else in the faction. It's quite one of most cost efficient scouts of all times at being upkeepless, being too easy to level up and with great utility Not required (Authentication is not required to exploit the vulnerability.Optional feedback to Era of Magic Feedback for 3.2 -> to next Some preconditions must be satistified to exploit) Medium (The access conditions are somewhat specialized. Partial (There is reduced performance or interruptions in resource availability.) Partial (Modification of some system files or information is possible, but the attacker does not have control over what can be modified, or the scope of what the attacker can affect is limited.) Partial (There is considerable informational disclosure.)
