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Gzdoom 2.3.2
Gzdoom 2.3.2















* Weapons that share the same ammunition may split in using different ammunition, if it helps the above statement.

gzdoom 2.3.2

* No weapon should be too powerful, and no weapon should feel useless. * Items, enemies and FX should have brightmaps and lightning where it fits. * There should be as few bugs as possible. * All weapons should feel complete, have no missing or missaligned sprites, get full brightmaps and feel powerful and satisfying to use.

gzdoom 2.3.2

#Gzdoom 2.3.2 mod

The two lead words for my mod is Quality and Rebalance. Just leave a reply below or send me an email. If you find any bugs, or have any questions. Check the included readme-file for a full list of credits. Please note that some sprites are also made by other people that might want to give permission before use. I would love to know if you've been using any of it in your mod though. I have really lost track of every sprite, sound and mod that I have used in some way throughout the years, so if you find some credits missing, please contact me: any of the stuff that I've made are free for anyone to use and modify in any way. I've been working on this mod for some years just for fun and had at the beginning no intention to release anything of it to the public, therefore there might be some people missing in the credits. Please note that the mod is not playable by it's own, it has to be loaded together with Brutal Doom. I work with the mindset that "less is more", so this mod does not include "a heck load of new stuff" but rather aims to perfect things and make Brutal Doom feel more complete. This mod aims to extend Brutal Doom with new weapons, items, enemies, bugfixes and balance changes, as well as options to customize the game for your own liking.

gzdoom 2.3.2

For information on latest changes, see the bottom of this page.















Gzdoom 2.3.2